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adm 2026-07-13 22:08:24 Polymarket Websocket 频繁中断与稳定性讨论

I believe it's in the protocol. Each ws message sent to a client is a unique copy. We can't all look at the same stream with tcp/ws. But we can with UDP/Multicast. Again, I might be wrong

I believe it's in the protocol. Each ws message sent to a client is a unique copy. We can't all look at the same stream with tcp/ws. But we can with UDP/Multicast. Again, I might be wrong

adm 2026-07-13 22:07:06 Polymarket

And I thought multicast only works because of collocation, might be wrong tho

And I thought multicast only works because of collocation, might be wrong tho

adm 2026-07-13 22:06:40 Polymarket

well yeah I agree. Because the problem is that you have to send unique copies at each of the clients, and that sucks. But I don't see what would work better on the open internet, UDP would be really unreliable

well yeah I agree. Because the problem is that you have to send unique copies at each of the clients, and that sucks. But I don't see what would work better on the open internet, UDP would be really unreliable

adm 2026-07-13 21:58:42 Polymarket

Like, some multicast shit ? Aren't we stuck with ws because of the open internet anyway ?

Like, some multicast shit ? Aren't we stuck with ws because of the open internet anyway ?

adm 2026-07-01 04:22:02 Polymarket

But like, tiered rate limit like as the taker tiers ? So on wallets where you only make you are fucked, or am I understanding this wrong ?

But like, tiered rate limit like as the taker tiers ? So on wallets where you only make you are fucked, or am I understanding this wrong ?

adm 2026-06-25 19:12:15 Polymarket

Same, I could shave 20 microseconds from my 1000 milliseconds latency, totally worth it 💪🏼

Same, I could shave 20 microseconds from my 1000 milliseconds latency, totally worth it 💪🏼

adm 2026-06-22 16:54:57 Polymarket

when 2 clients are connected to the same websocket server, 1 of the client will get the information before the other. It is based on your skill to try and be the first client. The reason is that the "open" internet makes tradeoffs all the time, and you can play around that as a software/systems problem

when 2 clients are connected to the same websocket server, 1 of the client will get the information before the other. It is based on your skill to try and be the first client. The reason is that the "open" internet makes tradeoffs all the time, and you can play around that as a software/systems problem

adm 2026-06-22 16:52:02 Polymarket

How you handle the network depends on your skill. There is a bunch of things you can do to play around that

How you handle the network depends on your skill. There is a bunch of things you can do to play around that

adm 2026-06-22 16:46:49 Polymarket

well, network latency is latency anyway, so his message is still relevant 🙂

well, network latency is latency anyway, so his message is still relevant 🙂

adm 2026-06-04 23:24:49 Polymarket

https://discord.com/channels/710897173927297116/775506448041115669/1511414625776828437

https://discord.com/channels/710897173927297116/775506448041115669/1511414625776828437